using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace FluidDemo.Model
{
    public abstract class ParticleLocationQuery
    {
        public abstract void Update(IList<Particle> particles);
        public abstract void GetParticlesNear(Vector2 position, Vector2 size, ParticleCallback callback);
        public abstract int ResolveCollitions(Vector2 position, Vector2 size, Particle pa);
    }

    public delegate void ParticleCallback(Particle p);
}
